Prism Connect: Durarara!!

Prism Connect is a Japanese collectible card game featuring images from anime. The Prism Connect Durarara!! pack was released the year after the Durarara!! anime aired. Other series that have been made into Prism Connect packs include K, Natsume's Book of Friends, Uta no Prince Sama, High School DxD, Fate/Stay Night, and Fate/Zero, among others.

General
Game requirements:
 * Two players
 * Two decks
 * A play mat
 * A life counter

All cards in both player's decks must be from the same series.

Deck
A deck is made up of 40 cards and can contain up to three duplicates of any card. There are three types of card: character, event, and scene. Character cards are the primary playing cards. Event cards are discarded after one use. Scene cards are permanent once played. Event and scene cards are used to support the character cards and disadvantage the opposing player.

Card layout
Cards can be red, yellow, green, or blue. The color does not affect the card's ability. The series logo is found on the bottom left corner, and the card's number and rarity are found in the bottom right (ex. 03-070 means this is card number 3 out of 70 cards of this type total). In the top left corner, under the Character/Event/Scene label, is the cost of the card. A bonus icon is located in the top right corner and is used when using a Connect Attack (more on cost and Connect Attacks under Gameplay). Names or titles centered below the main image are written in Japanese. The body of text below the title explains the effects of the card.

Character cards depict characters from the series. On character cards only, to the right and above the name are the CP (Character Points, the character's attack power) and rank, which determines how much damage is dealt to the opponent after a successful attack. Event and scene cards depict events and scenes, respectively. Aside from event and scene cards being horizontal and lacking rank and CP, the layout of the card is the same as a character card.

Play Mat
The Prism Connect play mat has five areas: the Deck, Discard, Front, and Back Areas and the Connect Gauge.
 * The Deck Area of the mat contains the Prism Connect logo, also found on the back of the playing cards. This is where players place their decks.
 * The Discard Area is behind the Deck Area and is where players place discarded cards.
 * The Connect Gauge is to the right of the Deck Area and is where cards are placed after a successful attack.

The field is made up of the Front and Back Areas, located on the far left of the mat. Cards in these areas are considered in play.
 * The Front Area is to the left of the Deck Area and is colored orange. This is where character cards are placed to attack or interfere. One copy of any character card may be in this area at a time, so no duplicates are permitted.
 * The Back Area is to the left of the Discard Area and is colored blue. The effects written on the cards of characters are void as long as the card remains in this area. Duplicate cards are allowed in the Back Area.

Life Counter
A life counter can be any tool that helps players count life points, including a calculator, dice, or sheet of paper.

Objective
Each player starts with 25 life points. The goal of the game is to make your opponent's life points reach zero. The first player to achieve this is the winner.

A player also wins if their opponent has no cards left in their deck, discard pile, or Connect Gauge.

Setup

 * 1) Players shuffle first their deck and their opponent's deck and place their deck in their Deck Area.
 * 2) Both players draw 6 cards. One redraw is allowed, where the player may place as many cards from their hand as they wish on the bottom of the deck (not shuffled in) and draw the same number of cards from the top.
 * 3) The players determine who plays first. Dice roll, rock-paper-scissors, etc.
 * 4) The player going second places one card from the top of their deck face-down in the Connect Gauge.

Gameplay
At the start of each turn, the player draws one card from the top of their deck. The first player does not draw a card during their first turn.

Cost

 * The cost of a card is found in the top left corner of the card and is met when the amount of characters a player has in play (in the Front and Back Areas) is equal to or greater than the cost of the card being played.
 * The cost of a card must be met before a card can be used to attack.